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How a rotation body?

How on 2D drawing planes it is the most simple  quickly 3D a rotation body? That is without real creation 3D surfaces, and a simply certain deceit, a play of light and shades that was as though drawn...

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Re: How a rotation body?

Hello, Varavva, you wrote: V> For example, the person edits a spline which is a vase circuit. And at once sees sideways this vase, but  actually, without creation  vases And vases differently look...

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Re: How a rotation body?

Hello, Don Reba, you wrote: DR> Hello, Varavva, you wrote: V>> For example, the person edits a spline which is a vase circuit. And at once sees sideways this vase, but  actually, without...

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Re: How a rotation body?

Hello, Varavva, you wrote: V> For example, the person edits a spline which is a vase circuit. And at once sees sideways this vase It should look as on the second minute of this video, or how? V>...

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Re: How a rotation body?

Hello, watchmaker, you wrote: V>> For example, the person edits a spline which is a vase circuit. And at once sees sideways this vase W> It should look as on the second minute of this video,...

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Re: How a rotation body?

Hello, Varavva, you wrote: V> For example, the person edits a spline which is a vase circuit. And at once sees sideways this vase, but  actually, without creation  vases As the most primitive...

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Re: How a rotation body?

Hello, velkin, you wrote: V> As the most primitive variant - a gradient. In, type such also it is necessary. But how a gradient?

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Re: How a rotation body?

Hello, Varavva, you wrote: V> Hello, velkin, you wrote: V>> As the most primitive variant - a gradient. V> in, type such also it is necessary. But how a gradient? For example, in the same...

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Re: How a rotation body?

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Re: How a rotation body?

W> whole, on CPU it turns out super-quickly and thus with fair enough lighting And however it is possible and even faster if to refuse scalability and to demand that shadowing function depended only...

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