How a rotation body?
How on 2D drawing planes it is the most simple quickly 3D a rotation body? That is without real creation 3D surfaces, and a simply certain deceit, a play of light and shades that was as though drawn...
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Hello, Varavva, you wrote: V> For example, the person edits a spline which is a vase circuit. And at once sees sideways this vase, but actually, without creation vases And vases differently look...
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Hello, Don Reba, you wrote: DR> Hello, Varavva, you wrote: V>> For example, the person edits a spline which is a vase circuit. And at once sees sideways this vase, but actually, without...
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Hello, Varavva, you wrote: V> For example, the person edits a spline which is a vase circuit. And at once sees sideways this vase It should look as on the second minute of this video, or how? V>...
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Hello, watchmaker, you wrote: V>> For example, the person edits a spline which is a vase circuit. And at once sees sideways this vase W> It should look as on the second minute of this video,...
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Hello, Varavva, you wrote: V> For example, the person edits a spline which is a vase circuit. And at once sees sideways this vase, but actually, without creation vases As the most primitive...
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Hello, velkin, you wrote: V> As the most primitive variant - a gradient. In, type such also it is necessary. But how a gradient?
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Hello, Varavva, you wrote: V> Hello, velkin, you wrote: V>> As the most primitive variant - a gradient. V> in, type such also it is necessary. But how a gradient? For example, in the same...
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W> whole, on CPU it turns out super-quickly and thus with fair enough lighting And however it is possible and even faster if to refuse scalability and to demand that shadowing function depended only...
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